AoeStats
← Macedonius

Pilgrims

514628260Analyzed
3v3 RM · 6h ago on Oct 18, 2026· 69m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
835
+13
🇺🇸 Armenians · United States
798
+15
🇮🇳 Huns · India
762
+16
vs
🇪🇸 Britons · Spain
892
-19
🇪🇸 Persians · Spain
778
-15
🇪🇸 Byzantines · Spain
638
-20
Player eAPM Actions Feudal Castle Imperial Opening
29 1,990 14:29 25:55 45:48 ⚔ Fish Boom into Scouts
22 1,529 11:24 32:16 43:47 ⚔ Fish Boom into M@A into Galleys
22 1,522 12:16 20:38 37:05 ⛏ Fish Boom FC
15 1,035 11:50 27:36 62:50 ⚔ Fish Boom into Scouts
13 874 15:11 25:28 40:43 ⚔ Fire Galley Rush
8 575 34:11 54:10 — ⚔ Drush into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,780 17,216 18,530 2,750 65,276 71,781
21,635 20,857 13,115 2,775 58,382 76,929
17,215 14,150 16,505 2,805 50,675 73,065
13,735 18,765 15,230 1,755 49,485 59,038
13,310 11,085 6,605 2,725 33,725 37,671
2,550 4,780 1,100 200 8,630 12,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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