AoeStats
← Jaryn

Arabia

503289201Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 55m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tupi · Mexico
1142
+12
🇲🇽 Khmer · Mexico
1021
+17
🇺🇸 Chinese · United States
1048
-14
🇺🇸 Burgundians · United States
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,232 10:29 14:39 36:32 ⛏ Fast Castle
27 1,511 10:58 22:06 40:10 ⚔ Archer Rush
27 1,512 10:40 21:25 34:25 ⛏ Fast Castle
18 978 14:06 21:02 50:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,815 22,380 22,490 5,435 87,120 90,403
21,940 13,530 13,605 2,900 51,975 62,759
23,210 11,076 11,910 1,600 47,796 53,543
16,200 19,107 8,080 2,700 46,087 48,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.