AoeStats
← KaoruRed

Coastal Forest

510936812Analyzed
2v2 RM · 20h ago on Oct 3, 2026· 24m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1004
+15
🇦🇷 Aztecs · Argentina
992
+17
🇨🇳 Wei · China
990
-16
🇨🇳 Wu · China
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,007 9:53 21:32 — ⚔ Drush FC into Scouts
27 655 11:49 17:56 — ⛏ Fast Castle
25 627 10:42 20:48 — ⚔ Scout Rush
23 563 11:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,250 3,260 1,270 100 10,880 10,921
5,605 2,900 1,150 225 9,880 10,451
4,485 3,246 250 880 8,861 9,631
2,145 2,556 140 350 5,191 7,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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