AoeStats
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Black Forest

513511569Analyzed
3v3 RM · 6d ago on Oct 14, 2026· 41m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1047
+14
🇺🇸 Spanish · United States
1036
+17
🇨🇴 Britons · Colombia
960
+18
vs
🇨🇴 Danes · Colombia
1078
-18
🇲🇽 Persians · Mexico
1057
-18
🇨🇴 Portuguese · Colombia
880
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,703 12:18 17:41 33:15 ⛏ Fast Castle
38 1,573 13:27 27:01 — ⛏ Fast Castle
32 1,331 12:12 16:51 34:10 ⛏ Fast Castle
19 802 13:02 25:15 36:53 ⚔ Drush into Scouts
14 565 13:36 21:25 — ⛏ Fast Castle
8 324 18:09 30:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,150 13,906 8,400 1,700 43,156 55,152
14,235 10,658 7,995 1,600 34,488 37,987
9,155 8,616 2,605 935 21,311 26,280
7,425 5,150 3,940 880 17,395 22,987
7,705 5,461 1,475 870 15,511 17,288
2,700 1,620 200 115 4,635 9,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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