AoeStats
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Arena

513499423Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 60m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
1017
+14
🇺🇸 Spanish · United States
1004
+20
🇺🇸 Byzantines · United States
999
+15
🇬🇹 Khmer · Guatemala
939
+17
vs
🇺🇸 Tatars · United States
1056
-18
🇦🇷 Turks · Argentina
957
-15
🇦🇷 Aztecs · Argentina
951
-14
🇵🇪 Franks · Peru
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,536 13:28 17:48 23:26 ◆ FC into Fast Imp
29 1,735 10:40 14:59 38:16 ⛏ Fast Castle
28 1,667 9:55 15:36 31:16 ⛏ Fast Castle
27 1,614 12:37 16:25 40:35 ⛏ Fast Castle
26 1,549 13:05 18:03 42:41 ⛏ Fast Castle
16 969 10:31 18:25 32:04 ⛏ Fast Castle
15 938 11:00 19:47 —
14 838 10:28 15:22 28:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,485 18,275 17,665 4,075 72,500 85,194
29,130 16,365 18,245 2,630 66,370 96,594
20,650 25,215 14,180 3,200 63,245 104,537
22,680 24,370 8,305 360 55,715 64,049
23,805 9,060 13,575 2,305 48,745 67,219
14,885 15,905 16,025 180 46,995 48,884
17,020 15,835 11,655 1,745 46,255 48,169
13,690 13,270 3,645 1,050 31,655 56,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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