AoeStats
← Wispi

Nomad

511076981Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 27m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
676
+16
🇺🇸 Varangians · United States
672
+16
🇦🇷 Magyars · Argentina
681
-17
🇬🇷 Vikings · Greece
659
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 693 17:01 — — ⚔ Fish Boom into Scouts into Fire Galleys
11 310 14:54 26:50 — ⚔ Fish Boom into Archers
10 283 21:07 — — ⚔ Scout Rush
9 241 15:55 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,995 3,960 1,330 875 11,160 12,432
4,525 4,005 865 315 9,710 10,916
4,050 3,660 470 100 8,280 9,293
3,910 3,020 0 225 7,155 7,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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