AoeStats
← Tobi

Nomad

513266729Analyzed
3v3 RM · 5d ago on Oct 12, 2026· 32m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1084
+15
🇺🇸 Celts · United States
1069
+16
🇩🇪 Cumans · Germany
1011
+18
vs
🇵🇪 Mongols · Peru
1188
-22
1058
-16
🇵🇪 Varangians · Peru
928
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 1,837 16:41 22:22 — ⛏ Fish Boom FC
44 1,418 15:34 27:26 — ⚔ Fish Boom into Towers FC
41 1,329 15:35 27:47 — ⛏ Fast Castle
41 1,325 17:40 — — ⚔ Fish Boom into Towers
39 1,274 13:33 26:32 — ⚔ Scout Rush
20 650 17:04 27:27 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,020 8,564 2,725 400 19,709 24,706
4,970 4,570 1,565 2,455 13,560 13,738
5,335 4,715 550 850 11,450 11,816
5,045 4,639 1,330 100 11,114 11,668
3,600 2,669 540 1,520 8,329 8,843
3,045 3,132 140 665 6,982 8,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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