AoeStats
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MegaRandom

512752742Analyzed
2v2 RM · 8d ago on Oct 10, 2026· 50m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1072
+15
🇩🇪 Turks · Germany
1011
+18
vs
🇧🇷 Poles · Brazil
1058
-17
🇫🇷 Berbers · France
1050
-16
Player eAPM Actions Feudal Castle Imperial Opening
86 4,328 9:35 15:23 27:50 ⛏ Fast Castle
33 1,643 11:13 16:13 23:55 ⛏ Fast Castle
24 1,219 10:48 17:38 29:55 ⚔ Fish Boom FC into Skirms
22 1,120 7:48 15:57 34:45 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,020 38,325 23,855 6,725 109,925 115,445
37,765 15,091 24,130 4,050 81,036 97,682
28,745 28,860 13,920 5,900 77,425 83,719
17,115 20,300 10,605 400 48,420 56,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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