AoeStats
← Tobi

Arabia

512742336Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 47m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1021
+15
🇩🇪 Cumans · Germany
995
+16
vs
🇮🇹 Persians · Italy
1084
-18
🇮🇹 Vietnamese · Italy
923
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,485 8:58 20:26 44:39 ⚔ Scout Rush
29 1,382 10:25 21:32 42:54 ⛏ Fast Castle
25 1,190 10:02 24:17 42:19 ⚔ Archer Rush
14 657 9:18 22:44 40:12 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,305 15,497 9,825 1,500 55,127 61,621
15,250 10,745 4,270 1,700 31,965 34,894
13,690 6,844 6,280 1,400 28,214 30,990
11,935 11,181 3,705 1,050 27,871 29,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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