AoeStats
← Lasergurke

Black Forest

511584239Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 56m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1044
+16
🇨🇳 Hindustanis · China
1035
+16
vs
🇩🇪 Celts · Germany
1040
-16
🇩🇪 Teutons · Germany
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,983 11:21 15:47 37:15 ⛏ Fast Castle
32 1,813 12:54 16:22 33:31 ⛏ Fish Boom FC
30 1,710 10:55 15:03 35:59 ⛏ Fast Castle
26 1,458 11:38 16:15 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,225 20,006 23,215 4,440 90,886 106,607
26,490 19,497 16,780 3,230 65,997 90,147
24,550 19,885 13,835 1,505 59,775 67,389
24,200 12,163 17,605 3,065 57,033 70,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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