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African Clearing

511384162Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 69m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wu · Brazil
1562
+9
🇧🇷 Maya · Brazil
1548
+10
🇦🇷 Turks · Argentina
1472
+13
🇺🇸 Dravidians · United States
1370
+18
vs
🇷🇺 Koreans · Russia
1488
-16
🇧🇪 Franks · Belgium
1437
-14
🇩🇪 Teutons · Germany
1374
-11
🇩🇪 Japanese · Germany
1320
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 3,300 14:53 18:32 38:31 ⛏ Fast Castle
38 2,626 13:46 17:54 40:20 ⛏ Fast Castle
36 2,478 13:06 17:12 32:50 ⛏ Fish Boom FC
35 2,392 14:07 18:28 40:53 ⛏ Fast Castle
31 2,108 12:35 16:50 45:39 ⛏ Fast Castle
29 2,001 13:08 17:55 35:29 ⛏ Fast Castle
28 1,936 13:25 19:16 40:28 ⛏ Fast Castle
26 1,819 13:20 16:55 46:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,985 23,978 29,625 3,725 109,313 116,948
45,850 30,823 25,505 2,750 104,928 114,822
38,445 16,991 32,945 2,395 90,776 94,238
26,110 38,931 20,300 3,750 89,091 116,512
19,055 36,335 23,950 3,215 82,555 107,630
36,190 22,745 9,775 1,750 70,460 79,825
22,010 12,210 12,125 2,355 48,700 53,592
12,150 15,779 7,710 3,050 38,689 42,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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