AoeStats
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Arena

511367461Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 54m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1522
+12
🇺🇸 Ethiopians · United States
1516
+13
🇷🇺 Persians · Russia
1502
+13
🇧🇪 Spanish · Belgium
1401
+18
vs
🇺🇸 Slavs · United States
1462
-15
🇫🇷 Khmer · France
1442
-14
🇩🇪 Saracens · Germany
1437
-14
🇫🇷 Ethiopians · France
1415
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,395 11:14 15:10 27:41 ⛏ Fast Castle
42 2,264 10:17 15:20 30:21 ⛏ Fast Castle
38 2,072 10:14 13:50 28:46 ⛏ Fast Castle
38 2,035 10:43 14:12 27:02 ⛏ Fast Castle
37 2,020 10:41 14:39 28:21 ⛏ Fast Castle
34 1,831 10:12 15:26 28:53 ⛏ Fast Castle
33 1,773 11:11 15:02 31:23 ⛏ Fast Castle
31 1,676 10:45 14:49 28:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,105 26,300 16,235 950 95,590 100,731
36,890 40,190 10,470 3,680 91,230 113,807
41,615 21,640 19,860 3,910 87,025 113,396
36,990 32,979 11,050 3,275 84,294 108,805
34,000 20,065 20,630 3,460 78,155 97,453
23,440 29,644 15,070 2,815 70,969 94,420
24,680 20,305 13,135 3,200 61,320 67,494
18,570 22,470 14,155 1,080 56,275 57,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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