AoeStats
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Baltic

511173192Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 59m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1518
+17
🇺🇾 Ethiopians · Uruguay
1493
+18
🇦🇷 Khmer · Argentina
1487
+18
🇺🇸 Britons · United States
1476
+19
vs
🇧🇷 Maya · Brazil
1568
-19
🇧🇷 Sicilians · Brazil
1552
-19
🇧🇷 Bengalis · Brazil
1523
-17
🇧🇷 Varangians · Brazil
1517
-17
Player eAPM Actions Feudal Castle Imperial Opening
76 4,585 9:58 26:14 — ⛏ Fish Boom into Galleys into Fire Galleys FC
69 4,124 9:53 20:36 41:01 ⚔ Scout Rush
62 3,704 8:50 22:35 57:46 ⚔ Archer Rush
52 3,127 11:22 22:45 39:21 ⚔ Fish Boom into Scouts
44 2,662 10:07 22:28 35:10 ⚔ Fish Boom into Archers
38 2,250 10:29 16:14 44:52 ⛏ Fast Castle
27 1,591 11:04 22:31 37:53 ⛏ Fish Boom into Galleys FC
19 1,134 9:49 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,980 26,819 19,850 3,365 97,014 107,262
39,110 18,445 19,730 2,620 79,905 91,081
33,210 16,780 18,630 5,545 74,165 96,604
19,750 23,056 13,220 3,805 59,831 68,022
19,070 26,500 8,295 4,225 58,090 59,718
19,375 22,332 7,850 600 50,157 51,598
14,510 15,682 11,010 4,610 45,812 47,629
5,335 4,496 775 1,005 11,611 11,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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