AoeStats
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Arena

512924728Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 35m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Wei · South Korea
1520
+14
🇩🇪 Spanish · Germany
1482
+15
🇨🇳 Celts · China
1468
+16
🇰🇷 Britons · South Korea
1432
+19
vs
🇪🇸 Khmer · Spain
1498
-17
1488
-17
🇫🇷 Turks · France
1454
-15
🇦🇷 Spanish · Argentina
1440
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,132 10:02 14:15 30:15 ⛏ Fast Castle
36 1,302 10:18 15:11 27:34 ⛏ Fast Castle
35 1,259 11:22 15:16 27:12 ⛏ Fast Castle
33 1,191 12:21 16:14 27:38 ⛏ Fast Castle
33 1,170 10:55 14:29 32:15 ⛏ Fast Castle
31 1,095 10:41 13:24 30:27 ⛏ Fast Castle
30 1,061 11:19 14:56 — ⛏ Fast Castle
30 1,078 11:51 16:37 22:48 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,250 18,668 5,915 3,450 51,283 53,981
19,250 14,570 9,080 2,300 45,200 47,501
20,310 10,240 5,210 1,310 37,070 41,250
13,905 11,220 6,355 2,910 34,390 36,875
14,755 9,890 3,320 2,105 30,070 34,855
12,125 6,305 3,880 2,430 24,740 31,646
8,980 4,805 2,310 1,600 17,695 18,636
5,440 4,458 2,695 850 13,443 14,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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