AoeStats
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African Clearing

512918093Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 32m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Persians · South Korea
1490
+14
🇨🇳 Magyars · China
1452
+16
🇨🇳 Mongols · China
1409
+17
🇰🇷 Britons · South Korea
1394
+18
vs
🇺🇸 Varangians · United States
1501
-19
🇫🇷 Sicilians · France
1489
-18
🇺🇸 Spanish · United States
1396
-14
🇹🇼 Ethiopians · Taiwan
1384
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,662 12:07 27:10 — ⚔ Scout Rush
46 1,503 13:21 17:51 — ⛏ Fast Castle
43 1,415 14:23 18:15 — ⛏ Fast Castle
38 1,265 11:39 17:02 — ⛏ Fast Castle
36 1,177 13:15 17:10 — ⛏ Fast Castle
31 1,016 13:01 17:09 — ⛏ Fast Castle
29 943 11:45 17:03 — ⛏ Fast Castle
20 645 14:07 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,200 7,970 2,925 1,230 22,325 24,437
11,795 3,968 850 750 17,363 18,614
5,150 5,437 1,760 1,640 13,987 13,457
6,300 4,826 1,230 950 13,306 13,200
4,895 3,865 1,290 1,700 11,750 11,655
5,540 3,745 1,550 385 11,220 10,733
5,635 2,988 880 890 10,393 10,383
4,825 2,514 600 2,245 10,184 10,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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