AoeStats
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Arena

504967452Analyzed
4v4 RM · 27d ago on Sep 7, 2026· 49m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1480
+13
🇨🇳 Teutons · China
1440
+14
🇫🇷 Malians · France
1414
+16
🇨🇳 Franks · China
1354
+18
🇹🇼 Franks · Taiwan
1527
-20
🇨🇳 Vikings · China
1467
-18
🇧🇷 Vietnamese · Brazil
1330
-12
🇨🇱 Khmer · Chile
1299
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,544 11:09 15:21 34:42 ⛏ Fast Castle
39 1,924 9:36 26:48 — ⚔ Towers FC
35 1,708 11:27 15:16 31:06 ⚔ FC into Archers
30 1,482 11:02 14:03 32:42 ⛏ Fast Castle
29 1,413 11:07 15:09 31:49 ⛏ Fast Castle
26 1,272 8:49 20:05 32:07 ⛏ Fast Castle
24 1,182 10:59 15:06 30:21 ⛏ Fast Castle
14 710 9:48 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,960 15,305 35,395 1,600 93,260 98,665
42,835 12,935 21,885 2,750 80,405 83,604
26,715 26,341 17,025 3,635 73,716 76,091
29,885 13,110 24,020 4,200 71,215 83,058
32,735 12,995 22,570 2,900 71,200 71,802
28,940 16,320 9,325 2,255 56,840 60,208
23,240 21,455 6,110 1,560 52,365 54,820
3,940 3,865 880 405 9,090 9,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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