AoeStats
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Arabia

504396182Analyzed
4v4 RM · 1mo ago on Sep 5, 2026· 51m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1553
+7
🇦🇷 Portuguese · Argentina
1185
+21
🇦🇷 Franks · Argentina
1185
+21
🇲🇽 Persians · Mexico
1125
+48
vs
🇨🇳 Saracens · China
1336
-19
🇭🇰 Mongols · Hong Kong SAR China
1328
-19
🇦🇷 Persians · Argentina
1300
-18
🇦🇷 Magyars · Argentina
1281
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 3,448 10:02 23:10 36:17 ⚔ Archer Rush
45 2,357 9:23 22:28 39:43 ⚔ Scout Rush
41 2,135 11:14 30:02 42:53 ⚔ Archers into Skirms
34 1,748 9:37 36:31 — ⚔ Scout Rush
33 1,702 11:04 24:34 37:59 ⚔ Archer Rush
27 1,391 9:12 23:40 48:33 ⚔ Scout Rush
26 1,347 9:27 24:39 40:14 ⚔ Scout Rush
23 1,182 9:37 23:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,075 19,574 14,100 325 49,074 51,830
20,770 12,145 11,435 3,350 47,700 49,198
14,115 16,595 13,490 2,350 46,550 51,254
16,095 15,680 8,985 2,250 43,010 47,985
21,360 7,239 13,160 205 41,964 44,855
14,170 13,780 5,425 1,650 35,025 36,097
11,725 5,947 3,440 230 21,342 23,809
8,085 5,422 2,375 225 16,107 17,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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