AoeStats
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Arena

504003347Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 58m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1431
+16
🇦🇹 Burgundians · Austria
1420
+16
🇨🇳 Teutons · China
1413
+17
🇨🇳 Aztecs · China
1345
+20
🇦🇷 Saracens · Argentina
1561
-23
🇭🇰 Mongols · Hong Kong SAR China
1552
-23
🇨🇳 Vietnamese · China
1431
-17
🇨🇳 Persians · China
1158
-6
Player eAPM Actions Feudal Castle Imperial Opening
74 4,360 10:54 14:57 29:46 ⛏ Fast Castle
48 2,823 10:25 17:30 46:46 ⚔ Archers into Skirms
47 2,789 12:17 16:12 28:13 ⛏ Fast Castle
44 2,570 9:21 28:31 37:40 ⚔ Towers FC
43 2,507 9:42 26:55 42:49 ⚔ Towers into Archers
34 1,973 10:45 17:33 54:27 ⛏ Fast Castle
31 1,799 10:33 14:02 30:23 ⛏ Fast Castle
30 1,760 10:28 14:12 26:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,355 33,075 23,625 3,450 115,505 118,303
38,980 26,351 28,920 3,550 97,801 110,440
33,770 44,950 14,405 1,635 94,760 97,571
37,995 21,762 26,765 5,005 91,527 104,580
38,315 29,222 20,825 2,900 91,262 96,805
34,900 18,720 16,635 3,830 74,085 83,290
23,085 27,590 9,130 3,445 63,250 63,710
12,275 17,422 2,985 655 33,337 33,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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