AoeStats
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African Clearing

503967293Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 7m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1423
+16
🇨🇳 Persians · China
1416
+16
🇹🇼 Wei · Taiwan
1395
+17
🇹🇼 Magyars · Taiwan
1311
+21
🇭🇰 Berbers · Hong Kong SAR China
1546
-24
🇨🇳 Wei · China
1432
-18
🇧🇷 Maya · Brazil
1403
-17
🇨🇳 Vietnamese · China
1281
-11
Player eAPM Actions Feudal Castle Imperial Opening
70 525 — — —
46 344 — — —
44 330 — — —
41 306 — — —
41 311 — — —
41 312 — — —
29 221 — — —
20 153 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 525 0 0 1,625 1,597
850 450 50 100 1,450 733
800 450 50 100 1,400 819
650 525 0 100 1,275 686
550 575 0 100 1,225 674
650 450 0 100 1,200 610
800 350 0 0 1,150 853
750 200 50 0 1,000 887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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