AoeStats
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MegaRandom

503956927Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 9m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mapuche · Vietnam
1336
+17
🇨🇳 Britons · China
1323
+18
🇨🇳 Persians · China
1290
+19
🇨🇳 Khitans · China
1281
+19
🇫🇷 Lithuanians · France
1426
-21
🇨🇳 Persians · China
1408
-21
🇦🇷 Wu · Argentina
1310
-16
🇵🇪 Ethiopians · Peru
1280
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 553 — — —
54 489 — — — ⛏ Fish Boom
41 374 — — — ⛏ Fish Boom
38 345 — — —
33 302 — — —
29 258 — — — ⛏ Fish Boom
22 203 — — —
17 154 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 969 50 0 2,619 2,970
1,500 1,025 0 0 2,525 2,775
2,000 325 50 0 2,375 2,654
1,750 425 0 0 2,175 2,656
1,750 400 0 0 2,150 2,442
1,400 700 0 0 2,100 2,653
1,300 225 50 0 1,575 1,996
600 200 0 0 800 1,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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