AoeStats
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Socotra

513795828Analyzed
1v1 RM · 5d ago on Oct 15, 2026· 60m 55s· 2 players
Game mode
Random Map
Map size
96×96
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
899
+14
vs
🇨🇳 Goths · China
849
-24
Player eAPM Actions Feudal Castle Imperial Opening
30 1,848 10:46 23:51 40:05 ⚔ M@A into Archers
19 1,135 11:52 22:33 47:03 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,230 28,312 14,325 4,340 79,207 82,362
24,070 9,790 10,270 1,500 45,630 54,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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