AoeStats
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Arena

508578512Analyzed
3v3 RM · 27d ago on Sep 23, 2026· 35m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
1114
+12
🇦🇷 Bulgarians · Argentina
1074
+21
🇨🇴 Malians · Colombia
1072
+13
vs
🇲🇽 Romans · Mexico
1067
-15
🇲🇽 Turks · Mexico
1007
-12
🇲🇽 Britons · Mexico
981
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,733 10:50 15:24 — ⛏ Fast Castle
32 1,139 11:23 17:09 21:28 ◆ FC into Fast Imp
21 746 9:58 16:23 29:49 ⛏ Fast Castle
20 725 9:04 16:05 — ⛏ Fast Castle
13 473 10:57 16:08 — ⛏ Fast Castle
7 257 11:39 18:31 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,795 9,360 6,870 200 31,225 34,485
9,920 6,685 2,805 750 20,160 22,932
7,875 4,940 3,590 2,025 18,430 20,541
8,100 6,160 1,805 240 16,305 18,733
5,540 3,975 2,835 140 12,490 13,445
4,350 3,600 785 300 9,035 10,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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