AoeStats
← EL REVERENDO PUERCO

Budapest

520526558Analyzed
3v3 RM · 2d ago on Nov 12, 2026· 43m 52s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Teutons · Ecuador
866
+6
🇪🇨 Celts · Ecuador
862
+6
🇪🇨 Goths · Ecuador
742
+9
vs
🇦🇷 Teutons · Argentina
711
-9
🇦🇷 Franks · Argentina
660
-10
🇲🇽 Huns · Mexico
402
-4
Player eAPM Actions Feudal Castle Imperial Opening
34 1,478 10:44 20:55 25:38 ⛏ Fish Boom FC into Fast Imp
21 932 11:45 23:45 36:33 ⚔ Archers into Skirms
15 663 11:41 19:14 35:33 ⛏ Fast Castle
14 630 10:40 19:02 29:06 ⛏ Fast Castle
10 450 12:32 31:35 36:40 ⚔ Fish Boom into Archers
6 258 12:16 23:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,350 17,950 11,195 4,000 57,495 61,153
22,300 10,680 8,545 4,200 45,725 50,960
19,745 11,915 8,470 2,660 42,790 46,451
8,545 8,606 3,215 850 21,216 26,788
9,940 4,745 4,870 690 20,245 21,692
5,645 4,965 2,660 795 14,065 20,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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