AoeStats
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African Clearing

511753138Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 40m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Byzantines · Switzerland
717
+16
🇨🇭 Lithuanians · Switzerland
709
+16
vs
🇫🇷 Wei · France
751
-27
🇫🇷 Mapuche · France
666
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 597 16:10 26:49 — ⚔ M@A FC into Scouts
15 611 17:27 29:25 — ⚔ Drush into Archers
15 596 18:35 35:11 — ⚔ Champi Rush
13 512 12:37 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,080 9,150 2,520 850 23,600 25,227
9,290 6,440 3,275 950 19,955 22,688
6,850 6,762 2,290 975 16,877 21,103
7,090 6,015 1,405 1,000 15,510 15,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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