AoeStats
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Arena

511644841Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 40m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
735
+11
🇵🇪 Franks · Peru
728
+11
vs
🇧🇷 Khmer · Brazil
674
-13
🇨🇦 Romans · Canada
549
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,074 12:07 16:37 34:58 ⛏ Fast Castle
23 915 12:04 19:53 34:35 ⛏ Fast Castle
15 611 11:40 18:03 31:03 ⛏ Fast Castle
10 414 13:17 20:20 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,370 10,135 4,800 2,145 29,450 32,458
11,250 9,425 5,700 2,445 28,820 33,429
10,800 10,880 4,125 2,305 28,110 33,428
10,405 9,575 4,340 1,500 25,820 36,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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