AoeStats
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Arena

515493337Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 44m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
1353
+18
🇹🇼 Celts · Taiwan
1328
+19
vs
🇹🇼 Britons · Taiwan
1408
-19
🇹🇼 Teutons · Taiwan
1391
-18
Player eAPM Actions Feudal Castle Imperial Opening
71 3,200 10:07 13:46 29:20 ⛏ Fast Castle
49 2,224 9:24 22:48 — ⚔ Drush into Archers
41 1,850 10:12 14:10 28:15 ⛏ Fast Castle
27 1,196 8:49 26:31 38:49 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,785 16,345 10,700 2,390 60,220 76,230
24,460 24,858 7,265 2,385 58,968 68,504
15,760 13,936 6,850 705 37,251 40,336
12,045 4,834 3,610 4,910 25,399 26,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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