AoeStats
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Arena

512277714Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 64m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1231
+15
🇺🇸 Inca · United States
1156
+18
vs
🇹🇷 Britons · Türkiye
1216
-17
🇺🇸 Celts · United States
1203
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,128 10:49 14:47 35:03 ⛏ Fast Castle
31 2,031 10:54 14:52 39:37 ⛏ Fast Castle
29 1,902 10:24 14:12 33:46 ⛏ Fast Castle
17 1,120 12:09 16:24 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,745 29,235 21,950 5,205 96,135 104,577
43,165 29,905 19,400 2,430 94,900 109,290
28,005 38,765 23,375 2,415 92,560 96,631
14,585 9,315 4,525 2,200 30,625 32,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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