AoeStats
← Heinlemann

Yucatan

511382467Analyzed
3v3 RM · 16d ago on Oct 4, 2026· 38m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
945
+14
🇩🇪 Goths · Germany
941
+14
🇮🇹 Huns · Italy
830
+19
vs
🇫🇷 Britons · France
954
-18
🇫🇷 Franks · France
871
-15
🇫🇷 Khmer · France
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,326 11:18 17:02 33:50 ⛏ Fast Castle
28 1,064 9:46 15:13 31:24 ⛏ Fast Castle
27 1,047 11:29 18:45 — ⛏ Fast Castle
21 785 12:37 17:48 — ⛏ Fast Castle
17 642 11:06 20:24 33:26 ⚔ Archer Rush
12 454 11:02 20:08 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,480 9,638 5,045 2,250 36,413 39,256
10,500 9,013 5,935 2,110 27,558 31,570
12,150 8,805 4,335 200 25,490 31,092
11,695 7,250 4,615 1,830 25,390 27,179
9,790 8,445 2,560 1,740 22,535 26,457
11,250 5,770 4,315 850 22,185 34,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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