AoeStats
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Black Forest

508475428Analyzed
4v4 RM · 28d ago on Sep 22, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1488
+16
🇩🇪 Varangians · Germany
1459
+18
🇩🇪 Saxons · Germany
1457
+18
🇶🇦 Saxons · Qatar
1450
+18
vs
🇬🇧 Danes · United Kingdom
1595
-21
🇮🇳 Saxons · India
1535
-19
🇮🇳 Shu · India
1478
-17
🇮🇳 Varangians · India
1379
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,461 13:05 17:09 28:31 ⛏ Fast Castle
40 1,878 15:02 29:42 34:07 ⚔ M@A into Archers into Fast Imp
31 1,471 11:04 14:45 29:54 ⛏ Fast Castle
31 1,456 12:19 16:17 30:22 ⛏ Fast Castle
31 1,455 15:19 19:09 33:34 ⛏ Fast Castle
29 1,381 11:24 15:11 30:02 ⛏ Fast Castle
28 1,329 11:35 15:34 29:56 ⛏ Fast Castle
24 1,140 11:13 15:19 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,915 18,175 13,070 2,900 66,060 68,218
19,055 21,157 15,640 1,160 57,012 61,468
18,640 22,645 13,110 1,745 56,140 58,583
19,565 15,600 10,570 4,400 50,135 53,414
19,625 22,253 5,555 1,110 48,543 53,214
16,770 22,870 6,020 1,700 47,360 59,556
14,025 12,887 10,725 2,605 40,242 42,792
14,400 12,485 4,075 2,485 33,445 37,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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