AoeStats
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Arabia

515493489Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 41m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
959
+14
🇦🇷 Sicilians · Argentina
934
+15
vs
🇹🇼 Persians · Taiwan
931
-15
🇺🇸 Magyars · United States
899
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,486 11:16 24:48 —
36 1,501 9:15 20:41 — ⚔ Archer Rush
31 1,270 9:38 26:52 — ⚔ Scouts into Skirms
26 1,089 9:45 31:55 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,320 9,264 8,430 2,050 42,064 44,624
11,100 6,725 2,625 1,720 22,170 24,124
6,815 7,222 2,550 300 16,887 19,316
6,300 4,220 850 1,420 12,790 14,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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