AoeStats
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Arena

512388049Analyzed
2v2 RM · 9d ago on Oct 9, 2026· 41m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
856
+18
🇹🇼 Vikings · Taiwan
841
+19
vs
🇧🇪 Vikings · Belgium
938
-52
🇫🇷 Britons · France
868
-41
Player eAPM Actions Feudal Castle Imperial Opening
23 951 12:23 17:22 28:50 ⛏ Fast Castle
22 918 12:43 16:31 30:18 ⛏ Fast Castle
21 865 10:14 18:21 35:33 ⛏ Fast Castle
12 521 10:30 23:33 36:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,855 16,455 7,330 2,305 50,945 61,885
15,915 11,880 5,725 1,550 35,070 45,730
11,870 11,270 6,715 1,580 31,435 41,083
12,500 5,100 4,830 1,440 23,870 31,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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