AoeStats
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Arena

515497770Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 55m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Italians · Ukraine
1024
+10
🇫🇷 Franks · France
989
+11
vs
🇵🇹 Tupi · Portugal
917
-12
🇪🇸 Italians · Spain
851
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,723 10:31 18:05 35:03 ⛏ Fast Castle
29 1,596 10:48 14:48 31:14 ⛏ Fast Castle
24 1,327 10:03 19:05 29:10 ⛏ Fast Castle
22 1,210 11:11 16:16 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,565 26,265 15,550 2,300 63,680 71,615
20,660 20,535 14,635 4,750 60,580 82,537
19,590 19,680 7,345 1,580 48,195 57,902
17,680 15,460 10,770 2,540 46,450 50,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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