AoeStats
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Golden Pit

513762048Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 34m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1354
+7
🇺🇾 Burmese · Uruguay
1247
+11
1040
+19
🇵🇪 Varangians · Peru
917
+23
vs
🇨🇳 Franks · China
1160
-17
🇺🇸 Britons · United States
1121
-15
🇪🇸 Franks · Spain
1116
-15
🇨🇳 Ethiopians · China
1079
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,228 9:44 23:05 — ⚔ Scout Rush
56 1,919 10:43 16:56 — ⛏ Fast Castle
51 1,749 11:37 — —
41 1,416 13:02 17:20 — ⚔ Drush FC
35 1,189 11:07 32:46 — ⚔ Archer Rush
26 874 10:56 25:45 — ⚔ Scout Rush
21 733 10:58 22:02 — ⚔ Scout Rush
18 620 13:26 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,585 5,111 3,800 100 20,596 22,435
12,905 4,462 2,650 550 20,567 21,600
7,950 8,477 2,145 1,605 20,177 23,060
4,800 5,422 3,360 0 13,582 16,784
6,045 5,853 925 205 13,028 14,370
6,425 4,353 1,600 310 12,688 13,555
5,435 4,127 685 575 10,822 11,121
3,425 3,311 820 0 7,556 9,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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