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Nomad

513431024Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 106m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1127
+14
🇹🇼 Mapuche · Taiwan
1127
+14
🇮🇳 Hindustanis · India
1097
+15
🇨🇳 Ethiopians · China
1079
+15
vs
🇧🇷 Cumans · Brazil
1120
-16
🇷🇴 Aztecs · Romania
1082
-15
🇷🇴 Franks · Romania
1078
-15
🇦🇷 Koreans · Argentina
1013
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 4,021 14:47 20:12 40:16 ⛏ Fish Boom FC
37 3,910 14:05 20:43 45:02 ⛏ Fast Castle
32 3,450 17:21 20:54 46:41 ⛏ Fish Boom FC
32 3,399 14:30 22:16 42:31 ⚔ Fish Boom into Scouts
27 2,869 15:05 23:12 38:24 ⚔ Fish Boom FC into Archers
22 2,298 14:14 17:08 36:47 ⛏ Fish Boom FC
15 1,650 13:18 17:48 26:15 ⛏ Fish Boom FC
12 1,274 13:50 31:02 51:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,180 53,591 25,735 13,595 162,101 179,794
82,240 38,705 33,425 2,000 156,370 174,612
46,110 67,690 27,210 7,410 148,420 149,132
70,220 52,975 12,775 6,200 142,170 154,127
42,115 48,105 38,820 4,890 133,930 136,603
56,125 32,693 35,870 6,800 131,488 133,247
45,805 42,819 21,970 7,850 118,444 122,952
25,325 29,205 19,515 7,100 81,145 94,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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