AoeStats
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MegaRandom

511358656Analyzed
3v3 RM · 9d ago on Oct 4, 2026· 66m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1191
+12
🇷🇺 Muisca · Russia
1124
+15
🇨🇿 Georgians · Czechia
1117
+15
vs
🇷🇺 Spanish · Russia
1137
-15
🇷🇺 Huns · Russia
1089
-14
🇷🇺 Berbers · Russia
1069
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,749 11:53 17:27 37:38 ⛏ Fish Boom FC
51 3,364 10:57 23:04 36:10 ⛏ Fish Boom FC
33 2,171 11:35 16:52 39:00 ⛏ Fast Castle
19 1,283 12:38 22:25 37:28 ⛏ Fish Boom into Galleys FC
17 1,110 12:05 23:29 51:16 ⛏ Fish Boom FC
14 963 12:05 21:12 42:07 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
45,700 19,499 22,690 3,450 91,339 93,227
18,700 30,465 24,190 5,400 78,755 99,106
40,400 16,929 13,060 3,745 74,134 74,968
30,335 21,860 11,760 1,925 65,880 75,697
31,115 17,915 10,335 2,905 62,270 88,751
23,310 10,817 13,675 1,515 49,317 56,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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