AoeStats
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Arena

512744743Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 57m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1252
+11
🇸🇰 Huns · Slovakia
1084
+17
🇸🇰 Varangians · Slovakia
1080
+17
🇪🇸 Sicilians · Spain
908
+25
vs
🇩🇪 Spanish · Germany
1119
-18
🇨🇭 Magyars · Switzerland
1117
-18
🇦🇹 Franks · Austria
1105
-17
🇦🇹 Portuguese · Austria
1105
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,224 10:25 14:51 30:32 ⛏ Fast Castle
29 1,660 8:53 11:37 32:04 ⛏ Fast Castle
28 1,634 10:00 14:09 30:03 ⛏ Fast Castle
22 1,285 10:48 16:15 36:44 ⛏ Fast Castle
21 1,186 12:12 16:20 37:52 ⛏ Fast Castle
19 1,120 11:03 16:29 30:29 ⛏ Fast Castle
19 1,110 11:15 17:30 30:01 ⛏ Fast Castle
15 862 12:15 16:47 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,855 19,890 18,900 2,450 87,095 95,902
25,600 33,495 20,225 6,010 85,330 91,256
28,125 19,165 24,635 1,700 73,625 97,084
31,640 20,940 15,785 4,260 72,625 92,203
31,000 9,860 25,795 3,130 69,785 73,651
23,355 13,790 11,080 2,155 50,380 55,170
11,855 8,905 5,075 2,495 28,330 35,011
10,485 7,225 5,470 1,460 24,640 29,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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