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African Clearing

512737872Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1262
+10
🇵🇱 Romans · Poland
1162
+14
🇵🇱 Saracens · Poland
1149
+15
🇺🇸 Franks · United States
1035
+48
vs
🇳🇱 Mongols · Netherlands
1149
-16
🇹🇼 Spanish · Taiwan
1121
-15
🇩🇪 Gurjaras · Germany
1119
-15
🇩🇪 Khmer · Germany
1118
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,260 13:12 24:24 38:40 ⚔ M@A into Archers
39 1,765 14:32 23:20 33:00 ⛏ Fast Castle
35 1,609 11:53 17:07 30:52 ⛏ Fast Castle
31 1,410 15:02 25:33 43:13 ⚔ Drush into Scouts
24 1,086 13:00 17:36 41:59 ⛏ Fast Castle
24 1,101 14:52 26:55 44:05 ⛏ Fast Castle
18 802 13:57 24:42 39:43 ⚔ Scout Rush
17 796 13:27 18:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,330 13,068 10,755 1,080 48,233 58,708
14,565 18,598 10,695 3,020 46,878 54,133
18,090 17,655 6,510 2,670 44,925 50,575
14,160 10,244 8,185 3,860 36,449 39,696
14,720 9,425 6,890 1,050 32,085 37,807
10,040 5,010 3,635 1,505 20,190 22,555
7,610 8,590 2,280 1,050 19,530 22,570
6,580 6,465 1,510 1,160 15,715 18,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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