AoeStats
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Nomad

512730906Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 44m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1105
+17
🇦🇺 Malians · Australia
1098
+17
🇦🇺 Saracens · Australia
1077
+18
🇦🇺 Muisca · Australia
1077
+18
vs
🇳🇴 Goths · Norway
1164
-20
🇩🇪 Khitans · Germany
1137
-18
🇫🇷 Spanish · France
1083
-16
🇹🇷 Lithuanians · Türkiye
1078
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,492 13:52 20:27 35:21 ⛏ Fish Boom into Galleys FC
31 1,366 14:51 19:35 34:46 ⛏ Fish Boom FC
29 1,268 14:00 20:20 — ⛏ Fish Boom FC
28 1,256 15:09 23:04 38:52 ⛏ Fast Castle
21 923 14:28 23:13 35:57 ⛏ Fish Boom into Galleys FC
19 862 15:00 21:00 39:29 ⛏ Fish Boom FC into Galleys
15 660 13:19 20:34 32:43 ⛏ Fish Boom FC
13 571 12:53 21:30 40:36 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,900 17,980 7,705 1,250 47,835 59,056
19,875 15,598 9,595 1,650 46,718 60,477
13,370 9,645 7,500 1,645 32,160 35,215
10,710 10,644 4,960 2,825 29,139 35,073
11,380 8,305 4,945 1,550 26,180 31,720
11,580 5,889 4,190 2,395 24,054 27,049
9,705 7,990 2,190 1,700 21,585 25,289
7,620 8,405 1,195 1,065 18,285 19,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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