AoeStats
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Nomad

512030685Analyzed
4v4 RM · 9d ago on Oct 7, 2026· 38m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burmese · Netherlands
1180
+15
🇪🇸 Persians · Spain
1179
+15
🇹🇷 Portuguese · Türkiye
1172
+16
🇩🇪 Spanish · Germany
1116
+18
vs
🇬🇧 Persians · United Kingdom
1228
-18
🇵🇹 Sicilians · Portugal
1163
-16
🇵🇱 Spanish · Poland
1153
-16
🇬🇧 Britons · United Kingdom
1102
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,516 17:12 28:12 — ⚔ Fish Boom into M@A into Towers
33 1,272 14:47 20:47 — ⛏ Fish Boom into Galleys FC into Fire Galleys
29 1,120 16:10 22:18 — ⛏ Fast Castle
28 1,090 14:10 — — ⚔ Fish Boom into Towers into Fire Galleys
20 754 12:19 22:00 — ⚔ Fish Boom into Skirms
19 717 14:11 18:24 31:33 ⛏ Fish Boom FC
12 472 15:06 20:07 36:47 ⚔ Fish Boom FC into Scouts
11 420 16:12 25:25 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,155 7,605 3,920 3,550 27,230 30,148
7,700 13,416 2,800 1,075 24,991 31,323
9,640 6,981 2,290 1,340 20,251 21,432
7,750 6,736 2,135 450 17,071 16,604
7,100 6,089 1,320 1,630 16,139 19,406
5,935 5,970 2,435 880 15,220 19,086
4,395 4,566 905 1,400 11,266 13,063
3,400 4,075 845 1,600 9,920 9,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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