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515533606Analyzed
4v4 RM · 3d ago on Oct 22, 2026· 24m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1550
+12
🇮🇹 Malians · Italy
1500
+14
🇫🇷 Celts · France
1496
+14
🇮🇪 Chinese · Ireland
1446
+16
vs
🇬🇧 Huns · United Kingdom
1479
-15
🇦🇷 Jurchens · Argentina
1464
-14
🇬🇷 Dravidians · Greece
1457
-14
🇧🇷 Gurjaras · Brazil
1433
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,197 10:04 13:37 — ⛏ Fast Castle
44 1,099 9:39 21:40 — ⚔ Archer Rush
40 1,003 10:08 14:43 — ⛏ Fast Castle
39 981 11:29 16:02 — ⛏ Fast Castle
37 915 10:12 13:55 — ⛏ Fast Castle
37 908 9:10 17:53 — ⚔ Scout Rush
33 831 10:01 18:27 — ⚔ Scout Rush
24 595 11:09 15:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,575 6,056 3,410 200 15,241 15,863
8,370 4,443 1,020 1,160 14,993 15,611
5,575 4,985 2,210 100 12,870 13,043
6,940 4,555 825 300 12,620 13,003
5,705 4,876 1,465 145 12,191 12,918
5,285 4,450 630 1,010 11,375 13,191
4,325 3,815 1,655 1,315 11,110 11,472
5,335 3,865 855 910 10,965 12,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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