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515122053Analyzed
4v4 RM · 5d ago on Oct 20, 2026· 34m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Ethiopians · Italy
1675
+9
🇮🇹 Britons · Italy
1560
+13
🇮🇹 Khmer · Italy
1455
+16
🇮🇹 Franks · Italy
1448
+17
vs
🇪🇸 Dravidians · Spain
1502
-14
🇬🇧 Burgundians · United Kingdom
1493
-14
🇹🇷 Magyars · Türkiye
1480
-14
🇭🇰 Saracens · Hong Kong SAR China
1471
-13
Player eAPM Actions Feudal Castle Imperial Opening
86 2,990 9:46 24:14 — ⚔ Scout Rush
83 2,889 9:17 21:15 — ⚔ Archer Rush
75 2,597 10:39 21:54 — ⚔ Archer Rush
59 2,063 9:04 18:44 — ⚔ Scout Rush
54 1,876 10:17 13:59 — ⛏ Fast Castle
48 1,678 9:49 21:00 — ⚔ Archer Rush
48 1,668 9:31 13:30 — ⚔ FC into Archers
40 1,382 9:05 22:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,785 10,885 9,485 1,625 29,780 31,723
13,205 6,770 7,500 200 27,675 27,855
14,210 6,960 5,125 1,060 27,355 29,339
15,650 6,005 3,625 200 25,480 26,209
11,520 6,240 5,050 765 23,575 26,097
7,800 8,924 4,050 760 21,534 23,000
6,555 7,653 4,670 225 19,103 21,205
5,925 7,185 4,455 325 17,890 19,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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