AoeStats
← Huskarls4

Black Forest

514916820Analyzed
4v4 RM · 6d ago on Oct 19, 2026· 83m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
1521
+12
🇹🇷 Dravidians · Türkiye
1511
+12
🇺🇸 Britons · United States
1466
+14
🇬🇧 Lithuanians · United Kingdom
1375
+19
vs
🇬🇧 Shu · United Kingdom
1510
-17
🇸🇪 Japanese · Sweden
1464
-16
🇸🇪 Saxons · Sweden
1378
-12
🇸🇪 Burgundians · Sweden
1367
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 4,091 13:54 20:54 33:31 ⛏ Fast Castle
47 3,959 12:34 16:27 31:33 ⛏ Fish Boom FC
44 3,678 16:15 19:57 31:49 ⛏ Fish Boom FC
41 3,443 13:57 19:52 33:39 ⛏ Fish Boom FC
40 3,321 13:21 17:30 35:05 ⛏ Fish Boom FC
35 2,920 12:18 16:28 29:23 ⛏ Fish Boom FC
33 2,724 10:59 16:43 30:36 ⛏ Fish Boom FC
28 2,331 10:42 15:38 31:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
79,225 92,780 42,830 3,650 218,485 222,392
71,350 69,523 71,635 1,850 214,358 240,382
109,585 55,782 31,105 1,270 197,742 203,992
67,940 83,645 26,835 5,915 184,335 196,640
81,590 33,130 60,970 2,920 178,610 194,175
73,800 66,363 17,935 10,795 168,893 185,292
69,105 61,185 32,780 2,280 165,350 187,857
44,230 51,695 25,105 6,215 127,245 132,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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