AoeStats
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Fortress

509895217Analyzed
4v4 RM · 20d ago on Sep 28, 2026· 52m 17s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1458
+10
🇨🇳 Varangians · China
1455
+10
🇬🇧 Celts · United Kingdom
1425
+11
🇬🇧 Persians · United Kingdom
1416
+12
vs
🇮🇳 Varangians · India
1382
-16
🇭🇰 Bengalis · Hong Kong SAR China
1313
-11
🇭🇰 Portuguese · Hong Kong SAR China
1312
-10
🇭🇰 Danes · Hong Kong SAR China
1282
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,192 7:35 11:05 25:49 ⛏ Fast Castle
41 2,118 8:17 12:03 26:07 ⛏ Fast Castle
37 1,925 7:38 11:12 25:07 ⛏ Fast Castle
36 1,897 6:51 10:52 26:53 ⛏ Fast Castle
29 1,523 7:19 11:08 27:18 ⛏ Fast Castle
26 1,375 7:14 11:14 25:28 ⛏ Fast Castle
22 1,127 7:15 12:21 40:03 ⛏ Fast Castle
20 1,038 7:13 11:14 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,740 31,640 35,155 5,500 116,035 122,494
50,040 23,760 15,965 3,230 92,995 103,173
43,095 15,145 27,785 3,395 89,420 102,167
39,880 17,545 25,080 5,150 87,655 92,854
25,495 26,771 25,920 3,150 81,336 92,578
26,640 21,965 12,590 850 62,045 64,057
13,100 17,450 15,005 2,035 47,590 62,705
8,500 9,530 2,850 1,310 22,190 26,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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