AoeStats
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Fortress

509069979Analyzed
4v4 RM · 23d ago on Sep 25, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1486
+12
🇨🇳 Spanish · China
1409
+15
🇹🇼 Mongols · Taiwan
1388
+16
1338
+18
vs
🇨🇳 Mongols · China
1502
-21
🇬🇧 Franks · United Kingdom
1415
-16
🇹🇷 Saracens · Türkiye
1315
-12
🇫🇷 Vietnamese · France
1301
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,809 6:52 11:04 26:23 ⛏ Fast Castle
37 1,682 6:57 11:13 25:14 ⛏ Fast Castle
34 1,560 5:39 16:31 21:05 ◆ FC into Fast Imp
34 1,542 7:07 11:05 27:34 ⛏ Fast Castle
31 1,431 7:01 10:57 24:07 ⛏ Fast Castle
27 1,212 7:54 11:47 27:18 ⛏ Fast Castle
20 907 6:58 10:58 27:50 ⛏ Fast Castle
16 709 7:31 13:33 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,830 19,405 19,235 3,970 80,440 82,115
28,820 24,660 9,595 3,265 66,340 71,591
20,535 27,908 11,975 2,780 63,198 74,932
28,890 16,345 15,190 2,350 62,775 67,107
30,640 14,213 15,775 1,930 62,558 68,526
21,880 22,296 11,695 2,900 58,771 67,583
16,275 16,700 7,070 1,500 41,545 46,989
11,720 9,105 3,415 2,035 26,275 26,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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