AoeStats
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Oasis

507364829Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 18m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Byzantines · Vietnam
1552
+13
🇹🇷 Goths · Türkiye
1539
+14
🇦🇷 Franks · Argentina
1525
+14
🇩🇪 Ethiopians · Germany
1398
+20
vs
🇲🇽 Mapuche · Mexico
1551
-18
🇦🇷 Bohemians · Argentina
1481
-15
🇺🇸 Wu · United States
1476
-15
🇬🇧 Romans · United Kingdom
1428
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 1,229 8:35 — — ⚔ Scout Rush
65 1,183 8:58 — — ⚔ Archer Rush
62 1,132 8:24 — — ⚔ Archer Rush
57 1,049 9:03 — — ⚔ M@A into Archers
53 976 8:37 — — ⚔ Scout Rush
48 883 11:05 — — ⚔ Archer Rush
47 860 8:47 — — ⚔ Scout Rush
40 725 10:35 14:39 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,850 3,267 2,485 245 10,847 11,130
3,150 3,381 50 0 6,581 6,800
2,950 2,645 805 100 6,500 6,757
3,910 2,502 50 0 6,462 7,084
3,760 2,316 50 0 6,126 6,960
2,475 2,705 865 0 6,045 6,994
2,905 2,237 885 0 6,027 6,709
2,635 2,053 685 125 5,498 5,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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