AoeStats
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Fortress

507237133Analyzed
4v4 RM · 1mo ago on Sep 17, 2026· 63m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1468
+14
🇨🇴 Teutons · Colombia
1425
+16
🇬🇧 Khmer · United Kingdom
1396
+17
🇦🇹 Celts · Austria
1381
+18
vs
🇭🇰 Franks · Hong Kong SAR China
1448
-17
🇦🇷 Vietnamese · Argentina
1447
-17
🇦🇷 Wei · Argentina
1423
-16
🇲🇴 Hindustanis · Macao SAR China
1396
-15
Player eAPM Actions Feudal Castle Imperial Opening
93 5,953 7:57 11:32 26:35 ⛏ Fast Castle
62 3,942 7:08 11:00 28:40 ⛏ Fast Castle
60 3,840 8:19 12:14 27:52 ⛏ Fast Castle
45 2,910 7:22 11:07 30:13 ⛏ Fast Castle
38 2,416 7:08 11:57 27:21 ⛏ Fast Castle
37 2,344 7:12 11:16 25:50 ⛏ Fast Castle
30 1,922 7:31 10:44 26:36 ⛏ Fast Castle
26 1,638 6:20 11:15 27:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,475 43,890 31,875 5,700 146,940 151,502
47,545 36,665 36,110 5,250 125,570 128,910
50,930 26,287 30,110 1,105 108,432 111,655
46,365 23,980 24,895 5,640 100,880 139,032
35,345 34,030 28,345 2,545 100,265 120,580
32,240 41,270 18,520 4,665 96,695 119,141
41,980 41,580 7,330 3,910 94,800 101,106
33,110 42,540 9,940 2,450 88,040 90,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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