AoeStats
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Arena

507146034Analyzed
4v4 RM · 1mo ago on Sep 16, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bengalis · Peru
1567
+10
🇲🇽 Vietnamese · Mexico
1499
+13
🇲🇽 Cumans · Mexico
1442
+15
🇲🇽 Byzantines · Mexico
1399
+17
vs
🇲🇽 Malay · Mexico
1506
-17
🇵🇪 Franks · Peru
1409
-13
🇬🇧 Shu · United Kingdom
1409
-13
🇭🇰 Poles · Hong Kong SAR China
1391
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,768 10:15 14:16 29:00 ⛏ Fast Castle
55 2,723 10:56 30:24 40:19 ⛏ Fast Castle
49 2,464 10:10 14:38 34:11 ⛏ Fast Castle
44 2,219 11:56 15:58 29:29 ⛏ Fast Castle
35 1,728 7:46 21:07 35:43 ⚔ Towers FC
35 1,726 10:24 14:35 28:58 ⛏ Fast Castle
32 1,602 9:21 19:57 35:29 ⛏ Fast Castle
24 1,184 10:32 14:35 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,080 17,620 22,605 3,820 100,125 102,781
42,315 41,655 8,820 1,600 94,390 95,488
26,825 14,793 16,985 2,935 61,538 75,440
30,090 13,765 13,505 3,060 60,420 62,077
26,510 19,365 12,935 950 59,760 70,174
16,245 21,290 12,140 5,000 54,675 71,366
20,380 19,805 7,810 2,405 50,400 60,302
22,095 14,358 3,820 1,280 41,553 47,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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