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Hill Fort

504582354Analyzed
4v4 RM · 2mo ago on Sep 5, 2026· 107m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1466
+15
🇩🇿 Khitans · Algeria
1465
+15
🇲🇽 Tatars · Mexico
1464
+15
🇲🇽 Georgians · Mexico
1444
+16
vs
🇭🇰 Wu · Hong Kong SAR China
1513
-18
🇸🇰 Tupi · Slovakia
1450
-16
🇬🇧 Persians · United Kingdom
1423
-14
🇲🇽 Byzantines · Mexico
1395
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 5,155 11:34 17:42 29:59 ⛏ Fast Castle
47 5,056 10:45 15:15 35:23 ⛏ Fast Castle
44 4,726 11:11 15:29 34:45 ⛏ Fast Castle
44 4,763 8:52 20:35 32:59 ⛏ Fish Boom FC
41 4,409 10:03 15:40 31:59 ⛏ Fast Castle
40 4,266 10:01 14:03 35:37 ⛏ Fast Castle
34 3,688 9:56 16:57 36:46 ⛏ Fast Castle
32 3,452 8:53 21:41 33:28 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
115,430 99,950 88,850 4,665 308,895 312,936
189,825 37,988 62,145 4,445 294,403 300,152
118,295 59,020 48,375 5,550 231,240 234,410
73,470 84,459 64,640 4,015 226,584 235,059
97,805 80,220 22,835 4,030 204,890 208,600
79,805 60,278 58,490 3,710 202,283 234,018
71,925 67,633 45,580 8,280 193,418 212,037
98,660 43,670 37,730 4,100 184,160 198,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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