AoeStats
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Arena

504260968Analyzed
4v4 RM · 2mo ago on Sep 4, 2026· 28m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1503
+19
🇨🇳 Cumans · China
1495
+19
🇨🇳 Mongols · China
1470
+20
🇨🇳 Turks · China
1400
+23
vs
🇹🇷 Portuguese · Türkiye
1635
-23
🇹🇼 Franks · Taiwan
1588
-21
🇧🇪 Bohemians · Belgium
1575
-21
🇬🇧 Khmer · United Kingdom
1459
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,574 12:50 16:29 21:36 ◆ FC into Fast Imp
50 1,401 9:55 14:28 — ⛏ Fast Castle
46 1,297 10:31 14:05 25:57 ⛏ Fast Castle
45 1,270 10:44 14:59 — ⛏ Fast Castle
44 1,226 8:47 19:47 — ⛏ Fast Castle
35 982 10:14 15:31 20:40 ◆ FC into Fast Imp
33 925 10:30 14:10 — ⛏ Fast Castle
33 935 10:27 13:37 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,090 5,260 5,595 100 23,045 24,912
10,220 6,900 1,800 300 19,220 20,364
8,550 6,540 2,195 1,500 18,785 18,862
9,200 6,155 1,770 300 17,425 18,984
6,050 6,200 3,295 750 16,295 16,738
6,150 5,845 3,645 650 16,290 16,163
5,150 6,160 4,650 0 15,960 16,982
6,000 3,765 2,875 2,075 14,715 16,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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