AoeStats
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MegaRandom

504232462Analyzed
4v4 RM · 2mo ago on Sep 4, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1782
+6
🇨🇳 Mongols · China
1608
+13
🇨🇳 Romans · China
1372
+23
1335
+23
vs
🇺🇸 Ethiopians · United States
1580
-19
🇨🇳 Wei · China
1528
-16
🇬🇧 Persians · United Kingdom
1513
-15
🇨🇳 Gurjaras · China
1505
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,116 9:19 14:14 43:53 ⛏ Fast Castle
48 2,462 10:21 15:00 — ⛏ Fast Castle
41 2,104 10:34 14:56 31:28 ⛏ Fast Castle
39 1,984 11:06 14:45 34:54 ⛏ Fast Castle
30 1,509 10:26 14:09 31:38 ⛏ Fast Castle
30 1,544 11:10 16:11 39:04 ⛏ Fast Castle
30 1,502 8:51 21:52 35:43 ⚔ Scout Rush
29 1,485 8:25 17:39 36:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,530 14,679 25,125 1,150 78,484 80,773
37,035 23,085 13,005 2,330 75,455 85,346
28,480 20,382 15,065 4,230 68,157 68,801
18,545 24,651 9,745 3,030 55,971 65,611
22,865 17,796 10,710 4,050 55,421 60,614
15,945 16,885 9,970 1,800 44,600 44,596
21,235 10,111 11,385 1,600 44,331 54,348
8,740 14,558 3,175 2,100 28,573 29,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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